
However, creators should bear in mind the pool of testers has been small and largely non-technical.
Testing to date demonstrates that these Sims will be installed with the world file, and will act just as the premade Sims in Sunset Valley or Twinbrook.
It is possible, using a combination of mods and EA debug commands, to add Sims to custom worlds using Edit-In-Game in the Create-A-World tool (CAW). Please check out the discussion page for less substantiated research and areas to look into.
3.5 Step Four: Reset motives before saving. 3.4 Step Three: How to add premade Sims. 3.2 Step One: Using the Make Sim command in Edit-In-Game. I now the game is just trying to react to the lack of sims, but it should be managable in a more elegant way. I wish there was a way to stop the game-engine to interfere, or at least set the priority-list for choosing sims right. Story progression is off, so from my understanding such things shouldnt happen. Usually i save the game at night when everybody is at home sleeping.īut everytime i revisit a household i find my sims scattered around the town doing stuff and having new cars in their inventory. When i switched households to this particular sim i realized that something was wrong. my sim went to work for the first time and met a co-worker at work who was one of my unemployed pre-made sims from another household. Whether to allow unemployed residents to be automatically assigned role positionsīut now there's another similar problem: unemployed sims are recruited as co-workers for active sims.Į.g. I installed nraas register hack and left the settings as they were, because this one seems exactly what i was looking for: Is there a way to distinguish unemployed playable sims so that they aren't abused as workers? I guess this problem occurs only due to the World-Adventures-EP-Community-Buildings placed into the New Sunset Valley-neighbourhood. I remember not having this problem 2 years ago.
They are pressed into service immediately again after changing the household. I tried playing each premade household actively for a day and save in order to signal the game that these sims are untouchable, but to no avail. I'm using awesomemod and just installed master controller. That's very appreciated.īut I can't cope with the fact that my unemployed premade sims are also recruited for lesser services e.g. I´ve soon noticed that the engine populates various original EA-Sims for role- and type-NPC's. I introduced about 20 premade Sims and started playing. I've started a new game in "New Sunset Valley" which is unpopulated by default. Apologies for resurrecting this topic, but the question asked is still up-to-date.